IDIceDynastyHockey Universe
Season 3 · Regular Season

Build the player.
Run the franchise.
Chase the Cup.

Create a hockey career from scratch. Train your attributes, earn contracts, own a club, and watch every decision hit the ice.

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LEAGUE READY Three complete leagues advance together every 8 hours
IceDynasty Hockey Universe

League Central.

Three 32-team leagues, six conferences, twelve divisions, and one synchronized hockey universe.

NEXT LEAGUE DAY08:00:00
Season PhaseREGULAR SEASON
Games Per Team42/82
Clubs in View32
League LevelPRO

Pro League Standings

#ClubGPWLOTRWROWGFGADIFFPTS

Pro League Wire

Career Portfolio

My Players.

No player created yet.

Every career starts with a blank sheet of ice.

96 Owner-Controlled Clubs

Teams.

Browse one complete 32-team league at a time. Independently owned affiliation teams may be renamed.

Day 42 Schedule

Game Center.

Every game is generated event by event from player attributes, line deployment, systems, special teams, and discipline.

Owner Mode

Front Office.

Set the lines. Work the cap. Choose how your club plays. Then live with what happens when the puck drops.

96-Team Ownership Market

Buy a Team.

All three leagues are independently ownable. Each account may own one team, leaving room for 96 different general managers.

10,000 CREDITS
IceDynasty Credit Store

Credits.

Choose a fixed credit package and complete payment securely through Stripe.

10,000 CREDITS
Secure checkout: credits are issued to your signed-in IceDynasty account only after Stripe confirms payment. Every transaction is recorded and protected against duplicate fulfillment.
Community Boards

Forums.

Talk hockey with the managers and player owners who share your league, club, position, and build.

New GM Handbook

How to Play.

Everything a new player needs to begin a career, join a club, or run a franchise.

Accounts, Players & Development

Founders: The first 20 registered managers keep the original new-account credit award and receive a permanent Founder icon beside their public alias. Accounts registered after those 20 begin with 2,000 credits.

Create players: Every account receives its first two created players free, regardless of Founder status or starting credits. Later players cost 1,000–1,500 credits by position, with a maximum of 10. New players enter around 68–70 OVR at age 19; the hidden career window is 7–12 seasons and a final-season announcement appears when retirement is approaching.

Development points: Earn them through training or purchase flexible point packs. Attribute costs rise sharply at 80, 90, 95, and 98. Weekly training adds progress rather than an automatic full point and becomes 25% slower above 85, 50% slower above 90, and 65% slower above 95.

Overall: The roster, player card, free-agent market, and contract screen use one rating. Equipment contributes up to +2 OVR and X-Factors contribute up to +8 OVR. Their full situational effects remain active in the game engine.

Contracts, Cloud Careers & Rosters

Every unsigned user-created player automatically appears in User Free Agents. Team owners may offer contracts; the player owner accepts or rejects them. A player leaves the pool after signing.

Created careers are confirmed in shared storage and load on mobile, PC, or another device using the same account. Player avatars use dedicated compressed image storage and are restored with the career.

Active NHL-style rosters contain 20–23 players, with 20 dressed: 12 forwards, six defensemen, and two goalies. Organizations may hold up to 50 contracts and must remain under the salary cap. CPU players may be released to create room.

Teams, Coaches & Systems

Each account may own one of 96 clubs across the Pro, Affiliate, and Development leagues. Only the verified signed-in owner can edit branding, colors, nickname, lines, tactics, contracts, or staff. The city remains league-controlled.

Created coaches cost 2,500 credits. Every coach starts with six attributes at 1/20 and 10 coach points: Offensive Teaching, Defensive Teaching, Special Teams, Player Development, Motivation, and Discipline. Upgrade costs rise at ratings 6, 11, and 16. Coach points cannot be purchased.

At season end, a coach earns 4 points for a championship, 3 for a top-eight league finish, 2 for a .500-or-better record, or 1 otherwise. Attributes, archetype, tempo, accountability, special-teams focus, and NHL-style offensive and defensive systems all combine with the complete game plan.

Credits, Equipment & Buybacks

Skaters use Helmet, Gloves, Stick, and Skates; goalies use Blocker, Glove, Leg Pads, and Mask. Every item begins at +1 to an assigned attribute and may be upgraded to +5 with development points.

Paid players, franchises, and created coaches may be sold voluntarily for 70% of their original credit cost. Natural player retirement returns 85%. Free creations return zero credits, a signed player must first become a free agent, and every buyback is final.

Each player may purchase a maximum of 20 development points per league season. The cap is enforced on the shared account across devices. Training progress and earned development do not count against it. Direct credit purchases of individual attributes are disabled.

League Calendar

All three 32-team leagues advance together every 8 hours, producing three league games per team in each 24-hour period. Each regular season contains 82 games, followed by NHL-style conference seeding and best-of-seven playoff rounds.

Standings use games played, wins, losses, overtime losses, regulation wins, goals, differential, and points. Statistics and awards update from official simulated boxscores.

Games, Replays & X-Factors

Games include even-strength play, NHL-length minor, double-minor, and fighting penalties, functioning power plays and penalty kills, PP/SH/GW goal tracking, boxscores, three stars, and detailed play-by-play.

Every archetype has six exclusive X-Factors, with levels from 1–8. Each one checks its own game moment—including ice location, manpower, period, score state, event type, and the player involved—before it can activate. Existing invested levels are moved once into the player’s new archetype set without losing those levels.

The 2-D rink builds a cumulative map of every official shot and goal as the replay advances. Its score, shot counter, clock, puck location, and commentary update together. When an eligible X-Factor activates, the play-by-play names both the ability and player.

X-Factors also affect the underlying outcome engine: scoring, defense, power play, penalty kill, physical play, transition, overtime, and high-leverage goalie saves. End-of-season awards include the Hart, Art Ross, Rocket Richard, Norris, Vezina, Selke, Calder, and Conn Smythe.

Official League Database

Statistical Leaders.

Search, filter, and sort every qualified skater and goaltender.

IceDynasty Record Book

League History.

Completed seasons, champions, statistical leaders, standings, awards, and All-Star results are preserved here.

IDIceDynastyHockey Universe
Secure Manager Access

Enter the League.

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